Message Pool
This module includes the platform abstraction for the message pool.
Summary
Typedefs |
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otMessageBuffer
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typedefstruct otMessageBuffer
Represents an OpenThread message buffer. |
Functions |
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otPlatMessagePoolFree(otInstance *aInstance, otMessageBuffer *aBuffer)
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void
Is used to free a buffer back to the platform managed buffer pool.
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otPlatMessagePoolInit(otInstance *aInstance, uint16_t aMinNumFreeBuffers, size_t aBufferSize)
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void
Initialize the platform implemented message pool.
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otPlatMessagePoolNew(otInstance *aInstance)
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Allocate a buffer from the platform managed buffer pool.
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otPlatMessagePoolNumFreeBuffers(otInstance *aInstance)
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uint16_t
Get the number of free buffers.
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Structs |
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| otMessageBuffer |
Represents an OpenThread message buffer. |
Typedefs
Functions
otPlatMessagePoolFree
void otPlatMessagePoolFree( otInstance *aInstance, otMessageBuffer *aBuffer )
Is used to free a buffer back to the platform managed buffer pool.
Is used when OPENTHREAD_CONFIG_PLATFORM_MESSAGE_MANAGEMENT is enabled.
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otPlatMessagePoolInit
void otPlatMessagePoolInit( otInstance *aInstance, uint16_t aMinNumFreeBuffers, size_t aBufferSize )
Initialize the platform implemented message pool.
Is used when OPENTHREAD_CONFIG_PLATFORM_MESSAGE_MANAGEMENT is enabled.
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otPlatMessagePoolNew
otMessageBuffer * otPlatMessagePoolNew( otInstance *aInstance )
Allocate a buffer from the platform managed buffer pool.
Is used when OPENTHREAD_CONFIG_PLATFORM_MESSAGE_MANAGEMENT is enabled.
The returned buffer instance MUST have at least aBufferSize bytes (as specified in otPlatMessagePoolInit()).
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A pointer to the buffer or NULL if no buffers are available.
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otPlatMessagePoolNumFreeBuffers
uint16_t otPlatMessagePoolNumFreeBuffers( otInstance *aInstance )
Get the number of free buffers.
Is used when OPENTHREAD_CONFIG_PLATFORM_MESSAGE_MANAGEMENT is enabled.
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The number of buffers currently free and available to OpenThread.
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Resources
OpenThread API Reference topics originate from the source code, available on GitHub. For more information, or to contribute to our documentation, refer to Resources.